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Yeah it is quite unfortunate, I had to pause the project I work on for awhile, because b2 is just too broken, I had to sometimes restart and even...
Well I know, I said so in the initial post ("Of course this can be easily fixed by just adding the buffer into withall and using only getbuffer")....
So, I have ran into "two containers may not be the same (aliasing)" after simply updating my packages. I have update quite a lot of packages, but...
So I figured out how to workaround the problem. I use the new UI Toolkit and when calling SendValueToControl from the UI events (RegisterCallback)...
Edit: Fix in the post below. I have been quite frustrated with this. Everything works fine in the test project, but it does not in my own. I have...
Yeah for hybrid entities I simply tag the entity when I need it destroyed and GO destroys both the entity and GO. Here however I am trying to...
I've been trying to add some hybrid scene management (GameObjects + Entities), but I've been unable to get it work besides my own hackish...
I think this is completely different problem. I ran into the duplicate key thing a few times in editor, but just stopping and starting the play...
I have run into an issue where the asset system fails to load runtime data. Everything works fine in the editor, but when I try to create...
Great idea, I like the way the UI is done. It's quite simple but not in a bad way. Only thing I really miss is the ability to select where to...
For the spawning problem, there must be something wrong with Spawner.transform.position.. Try to Debug.Log it. If you have script on the bullet,...
First of all, you should call Input.GetKey in Update() "Note also that the Input flags are not reset until "Update()", so its suggested you make...
I see no issue in the code you posted. Are you 100% sure the spawner is moving and the transform that you have assigned to public Transform...
No it doesn't show a single error. Sometimes out of memory. I just though. Could it be caused by commented Options +FollowSymLinks in .htaccess?...
I am having problem with loading games in firefox. It always gets stucked at full loading bar. Chrome works fine. Has anyone had same experience...
We only know, that they are/were working on it. It would be nice if we could get some more info on when we might approx. expect this, because I am...
Thanks for the feedback, but I want to remind you that I am not new to Unity. I have already made a multiplayer game with AI, 3rd person spell...
Thanks, I think the length at start for us is something around 2hrs of good content and if it plays well, we'll add more. We decided not to invest...
Thanks for your feedback. It's nice to hear from senior developers that crush our dreams on making RPGs in just a few weeks and even if I don't...
It's good that we have 4 months :) I have done few games in Unity so I am not completely now into this. I know it"s not that much time but I think...