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I believe, similarly to #3, you could place your NodeCanvas somewhere where Unity compiles in the first pass, such as Standard Assets, and...
According to the docs, RectangleContainsScreenPoint takes a Vector2 screenPoint argument, but Input.mousePosition returns a Vector3. That might be...
I believe you can use SynchronizationContext to report an event to another thread; for instance you would pass in SynchronizationContext.Current...
There was also a discussion here a while back, with several interesting resources.
You could also sample some heights on the terrain between point A and point B, with the Terrain classes.
The problem of induction, yes? I think an old Scotsman had something to say about it, long ago.
I'll try again this time...
No need to do two nested loops; you are already iterating over roomWidth * roomHeight, so you can perform the logic for those { x,z when x <...
GetInstanceID() on prefabs and scene objects returns an unique id that seems to be persistent.
I believe you need to have the actual GameObject (that contains the animation) selected in the Hierarchy. This will then display the clip in the...
I'll give this one a try, last time was fun.
Murgilod's is very nice, classic. So I tried a 3D version this morning... more like a racquetball court than Pong, I guess. Took around 2.5...
@Arowx -- mine took at least 3 hours actually work. Which is sad, considering it's broken (shouldn't have used Physics, I think). Ended up having...
Turns out I am easily distracted. And lazy. Anyways, it's close enough: two-player, one point per score, W-S keys are player one, up-down arrows...
Fun idea, I'm in.
There is also AnimationUtility.SetAnimationType(). It doesn't seem to be documented as of yet, but it works.
Working on a small tool to batch process animation clips out of sprite assets with similar animation frames. The "drag & drop" workflow quickly...
@MohammadM, your DialogManager class is not a MonoBehaviour, so none of the Unity initialization and update callbacks are being called (such as...
I understand now, thanks for the further info. What I suggest is to use an intermediary type for the XML save data, or construct the XML some...
Perhaps you can detail your design decisions for what you are attempting a bit further, and maybe we can figure something out. I guess what I...