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Hello, I'm attempting to create a sprite shader with transparency to give it a flowing effect which has been going great except for one little...
[ATTACH] Do you mean something like this? It is closer to my ideal result but the "black hole" still has obvious edges rather than fading.
[ATTACH] Brute forcing my way into making a black hole-esque shader. It is decent enough but I can't get the outer edges of the sphere to soften...
That's unfortunate. I was hoping to do a workaround of sorts by abusing the vertex offset node and/or the outline bit. Is there any chance and/or...
Is it possible to create "shells"? I've been searching all around but couldn't find much information. I am attempting to do what many fur shaders...
[ATTACH] I am aware, but as I mentioned it makes the feathers entirely transparent, as opposed to only the alpha'd part. The feather area (The...
Something more like the standard "fade" mode ;;. I only need the alpha of the texture removed as it is meant to be a (soft) feather, but atm it...
I've been looking everywhere but I cannot find the solution ;; [ATTACH] I'm trying to make the feathers gradually opaque, instead of it being a...