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Hi everyone, I made a project and published it with WebGL, only it doesn't run smootly. #1. Can we please have a brainstorm of what the next...
hahaha I posted it again because the message didn't show. Oke so it showes that I'm happy with you guys :D
Dude, @WAYN_Games, your idea was awesome! By changing the scale to not 1 (1f, 1f, 2f in my case), it ads the NonUniformScale. I work with 2D for...
Dude! WAYN_Games, your idea was awesome! By changing a value in the scale to not a 1 (1, 1, 2 in my case), it ads the NonUniformScale. I work in...
I have used the ConvertToEntity option and it seems that the entity is created without any of the scale options: [ATTACH] I think I need to...
Thanks Mockarutan, I will debug ;)
Hi everyone, I have made systems where I adjust the position and rotation of an entity but it doesn't seem to work with scaling an entity. Can...
@WeakInteractive Hi man, thanks again, the visibility was what I was after. This helps a lot :)
@WeakInteractive hey thanks for your reply :) First of all, AnyPortrait is a lot more confusing than Unity's animation package. It looks like a...
@Gamingbir that looks awesome!
Hi everybody, I did a couple of steps: #1. I just made a character in Prhotoshop. #2. Imported it and added bones to it. Then I noticed I...
Hi everybody, if it doesn't matter what the start rotation is, I have made this for the bobble effect: float maxRotationRadians =...
Hi @DreamingImLatios, thanks for the solution. I tried it in this way: quaternion q1 = Unity.Mathematics.quaternion.Euler(0, 0, 5); var...
@MartinGram, @Joachim_Ante, @Daniel_Brauer Sorry for tagging you guys but can one of you help me out? What is the way of reading the current...
Hi @Lieene-Guo, thanks again. I guess you have written a whole library that does these kinds of things, with the "MathX" reference ;) I don't...
Hi @Lieene-Guo, I really appreciate you helping me and writing code. I just don't know how to work with this. I tried a couple of things with it....
Hi @Lieene-Guo, I don't understand. Can you please write a piece of code that does that? I really don't know how to rotate a vector with a...
Hi, I've been looking for over an hour now, can't find a good awnser. I'm making some sort of bobblehead functionality. So it has to wobble...
So okay, Updating the 2D Animation package seems to work
Hi, In namespace UnityEngine.U2D.Animation { internal class TransformAccessJob On line 196 (log += "TransformData Count: " +...