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Hi, dont know if this is the right place, but as we use hdrp it might be. We bundle a environment scene with geometry, light data and...
How?
Never mind... we switched to bundle the whole scene and load multi scenes in our application. So for that the lightprobes bundling works....
Hi, for the first application instance its easy to retrieve the start params from Environment.CommandLine. But for a forced single instance...
Hi, we bundle some static environment + objects to be loaded and switched at runtime. This works quite well, but we could not figure out how to...
NICE! The example https://github.com/Unity-Technologies/UIElementsUniteCPH2019RuntimeDemo contains everything in package layout. So you could...
Nice! The example contains everything in package layout. So one could easily build an npm package or just import from disk... Just did, and now...
2019.3.0f1 is out but still no UI Elements Runtime Preview Package ... no PanelRenderer :(
Hi, I wonder if this is possible. I tried with StreamingAsset Folder inside package root and inside Runtime folder but it did not work. Thanks...
Hi, currently i am creating npm packages by copying all neccessary resources including unity created meta files and also by creating meta files...
Thanks
So for complex assets like textures, prefabs... i go the unity way, but for simple folders, changelog... its possible to simply create one... Thanks!
Hi, so a meta file is something like this: fileFormatVersion: 2 --> magic 2, think its just a version number of meta format guid: -->...
Hi, currently scoped registry can be defined per Project in Packages/manifest.json . Is there a per user global way to define them? (eg...
Hey, https://docs.unity3d.com/Manual/UIToolkits.html says: UIElements Runtime Game UI: TBD So, whats the plan? Will there be an alpha? Soon?...