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+1 It would also help to keep shared '.cs' code in Assets or Packages without overriding obj/bin in '.csproj' nearby.
Reproduced in pure empty project in Unity 2020.2.3f1. Reported as (Case 1314472). Workaround: * Use custom gradle properties template * Add to...
Or possibly it's my fault - to think I can implement ResourceProvider in a real async manner.(( Just about everything in unity is main-threaded...
I know that several packages have upstreams in the "official" https://github.com/Unity-Technologies organisation. And it's really useful: much...
It leads to unpredictable results - events skipping, null reference exception, infinite loop or even memory damage. It can happen on failed...
Funny, it's really gradle bug.) I didn't know, because I extract extract APK (for QA purpose) from AAB in the build process. Thanks for the...
My proveded workaround that works with any unity and any gradle version is just to generate (or fix already generated) build.gradle to refer...
New Unity (>2019) exports the project to subfoler <build-path>/unityLibrary/src/main/assets And it's better to re-check noCompress values in new...
1. Bill, I'm really appreciate your reply and am trying to force our team switching to 2019 asap (we just wait LTS mark although imho it means...
I've just found that it's better to use separate service to manage all AppImage apps....
Workaround without preliminary project opening - fix EventSystem's execution order via InitializeOnLoad: #if !UNITY_2019_3_OR_NEWER //already...
Unfortunately yes - it's the engine bug. I just want to warn people until it's not fixed: Don't build bundles immediately after clean checkout!...
They should, but I (for example) fight with them already more than month. =( Bundle hashes are calculated in sbp (scriptable build pipeline) -...
I've reported it as Editor's bug (1220916), but it affects bundles building with included EventSystem, so repeating it here. [SPOILER]...
BuildUsageTagSet - GetHash128 depends on the order of UnionWith in Unity 2018.4.15f1. Proof: attached project BugBuildUsageTagSet.zip Execute...
Other workaround is just to fix build.gradle file generated by UnityEngine.BuildPipeline.BuildPlayer before actual AAB building (./gradlew...
I see OrderQueryToken in UDP package's interface (in ProductInfo). But how to get it when we use UDP via IAP? Thanks in advance.
UDP via IAP. Generic android build. Login via sandbox account. StandardPurchasingModule's appStore is UDP. But InitiatePurchase with correct...
Did you rebuild bundles after it was modified? (did path in error changed? loadpath is stored in built settings.json) Did you test you can...
Look at method arguments: Addressables.LoadSceneAsync(object key, LoadSceneMode loadMode = LoadSceneMode.Single, bool activateOnLoad = true, int...