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I just want to say thank you so much for the TransformInterpolator script. I implemented a moving platform that uses Animations to move the...
Thanks joshua, these are great suggestions! Suggestion 1 I feel may be difficult for my needs as there are many different particle effects and...
Thank you for the reply! How I wish it were that simple :( And actually in some variations of my attempts that was part of the solution. However,...
I've been trying to get this effect for over a month, but I have to admit my graphics programming experience is limited. [GOAL] I simply want...
Came here looking for a quick copy/paste job, didn't get it :( Unfortunately I'm not a huge fan of tetto_green's recursive method. While it...
4 long years... But it's really their only move going enterprise, there's no consumer need now with Oculus Touch, Vive, etc. Funny, I'm actually...
Rogue to Ruin is a casual yet difficult, vertical scrolling, action rogue-like, distilled down to the essentials. Play in the browser here:...
EDIT: Solved. Apparently a long time ago in my project I had used a very convoluted way of manually changing the screen resolution in WebGL...
Awesome, thanks for the update @dtakahas ! Sounds like it might be available around the start of my next project, I'll check back on Collaborate...
What about prefabs, materials, sounds, project settings, etc.? Does the IDE deal with all changes to all assets inside the project? I've never...
@Xype It's not up to me, I'm simply asking for an ETA. According to dtakahas on October 30th of last year, "Most of the server-side work for...
@dtakahas Any word or ETA on Collaborate getting branching support? Would be really nice to have the ability to branch built right into Unity....
One of my players is getting a very strange error... Apparently their game will freeze (just the image) but the audio will continue on. According...
Quick Update New menus and a new machine, the "Mechanic", which allows weapon parts to be permanently "welded" to the ship, giving the player the...
Thanks! Won't have to wait long, coming out in August :) Glad to hear that! And it will absolutely have full controller support (I highly...
It's been a while. Instead of the normal "change log" list, here's some screen shots and a brief explanation of the most interesting additions to...
I just started having the exact same problem this morning... Start Unity, select a project, then the process runs in the background (editor never...
Thanks, that's good to hear! Glad you like it.
A lot has changed in Null Vector, but first the most fun part: ship component chemistry. New Weapon Chemistry Every ship component now affects...
Major changes in the new demo v3.0 has been released! Get it here: https://opticaloverride.itch.io/null-vector I have been insanely hard at...