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Thanks so much, I had no idea I needed the hybrid renderer package. Is there somewhere that says this? I've been reading any documentation I can...
Edit: I mean the second sample, "HelloCube_02_IJobProcessComponentData" It feels like a stupid question but I'm looking at the first sample (with...
Yeah exactly, the pool just creates some copies of the wall prefab initially and then enables/disables them instead of create/destroy. Replace...
Are you creating a new barrier each time you load a wall from the pool? Since the barrier gameobject is destroyed you'll need to instantiate a new...
Is there a better way to use a SpriteAtlas texture in a material than having to load the sprites from the atlas, grabbing the first one and doing...
I believe they work as follows: - Addressables.LoadAsset will load an asset into memory for use but won't instantiate it in the scene. -...
Hi, According to _this_ post, MergeMode.Intersection should return only assets that match all labels. This is somewhat true but only if each...