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Thank you for your detailed explanation. I hope those issues can be addressed soon.
I read this article from Ghost of Tsushima and I wonder if it's possible to render all the particles systems using just a single system like they...
Is there a way to know the editor theme currently being used in order set the stylesheet? Thanks.
I just opened the editor. This is how it looks. I'm also using Unity 2018 and it works correctly. Unity 2020.1.0b also works correctly. My graphic...
@TreyK-47 I'm having the same issue using the 1.6.2 version of addressables. This exception is thrown Exception encountered in operation...
Greetings. I'm having the following error every time I execute a build generated by the Cloud Building. If I make the build locally It works fine....
I have a bundle with a bunch of assets and I'm using DownloadDependenciesAsync to fetch it. Every time I download the bundle, the download...
According to the Manual this is the expected behavior....
@unity_bill I'm having the same issue as @jyves69. If I to use Addressables.LoadAssetsAsync<IResourceLocation>(new List<object>() { "label1",...
Hi! Is there a way to manage collisions with others CharacterMotor?
Greetings. I'm displaying an array of elements with custom PropertyDrawers. But whenever I modify a property in a drawer the last element in the...
I ended up creating my own version of EnumField. It works like a charm https://gist.github.com/JoseMiguelPizarro/ee74f1fa0a9cc9da85117dbdbf0728af
Greetings. I'm using dynamic generated enums to laverage the EnumField with the following code private Enum GenerateTempEnum(string[] fields,...
Greetings. I don't know if this is a bug but I can't connect to the vertex position input when the vector comes from a sampled texture otherwise...
Hi! I have a question. How the dynamic ground collision is detected? I can't find any collision detection for the "Dynamic Obstacle" layer in the...
Hi! Is there a simple way to create a property field for addressables's AssetReference? thank you