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Forgive me, but you guys don't have a great track record of keeping the roadmap up to date. Frequently the "upcoming dates" will have passed by...
Once it's in, will it be mentioned in the patch notes and to use it do we just select it Scripting Runtime Version? Also, what do we gain by...
Why both? To ease an eventual transition away from 4.6? Also, supposedly .Net Core 2.0 has dramatically improved the performance of many APIs. I...
#WeNeedNestedPrefabs
No other site on the internet seems to have this problem. Unity is a major player, in a large industry, that has been around for over a decade....
Tried again with the latest version of the beta (5.6.0b11), and a brand new project. Same error: "An assembly with the same name `TextMeshPro' has...
I'm having the exact same issue. Did you ever get it resolved?
Thank you for the quick response. There was no previous version installed. This was a brand new project. I installed it, created a TMP object, and...
When I import TMP into a Unity 5.6.0b6 project, I get an error saying "An assembly with the same name `TextMeshPro' has already been imported.". I...
Thank you. Can you give me a rough approximation as to when the feature will be available? It's an important one for us.
I want to be playing a walk animation on one track, and have a second track with a wave animation kick in at a certain point. The NPC should...
I have a launch screen image set for iPhones and iPads. When my iPad starts, it shows the launch screen with its white background, but my launch...
I plugged my iPad (Mini 2, iOS 9) into my PC (Windows 10) and selected it in the profile window's Active Profile dropdown. Unity immediately...
I was using Material.renderQueue with Unity 4.6 to ensure that my objects were rendering in the correct order. I have since upgraded to 5.2, and...
I'm using the EventSystem's IDragHandler interface to handle dragging my world (non-UI) objects. This works well for the most part, but if I have...
Now that uGUI is out, the last thing we're using NGUI for is input handling (OnClick, OnPress, OnDrag, etc.), so we're looking into transitioning...
That was it. Once I added an Image (with no sprite) and set the alpha to 0, I got the behavior that I wanted. Thank you.
I have a ScrollRect whose Content property is set to a HorizontalLayout container that is the parent to the list of items the user can scroll...
I have a button that I'm trying to animate. I have two clips, a TurnOff clip which: It slides the button to its Off position. It replaces its...
Thanks for the fast response. What will the feature look like in DOTween? Will I save a reference to the Tweener and tell it to update its value?...