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Alright, I've fixed some issues and cleaned the code up a bit, for anyone who wants to fork and work on it themselves.
Nope, it's the same version from the Asset Store. I did have an experimental version that had a low-quality mode and depth-based blending, but I...
I've decided to open-source the project. You can find it here: https://github.com/sonicether/SE-Natural-Bloom-Dirty-Lens
Nope, those are just compiler warnings, not really a big deal. I'll have to see if I can figure out how to reliably reproduce the crashes, then...
Thanks for catching that, Vagabond! I've updated the latest release with the fix. For everyone having build issues, please re-download the latest...
Ah, that's unfortunate! I do wonder why I was getting the same crashes and then they just stopped happening. Well, thanks for narrowing it down to...
Okay, that was the issue I was speaking of earlier. I suppose it must be a Unity related issue. Try updating unity and see if the issue persists...
Yep, you can still use SEGI in commercial projects/games made with Unity!
Hey everyone, I've just published the GitHub page for SEGI, check it out here: https://github.com/sonicether/SEGI There you can download both...
It's going quite well now. I did experience some weird stability issues with the latest cascades version which slowed progress a bit, but I think...
Thanks, everyone, for your understanding and feedback! I want to stress again that taking these actions doesn't mean that I'll stop working on it...
Absolutely! I'd love to do that. Screen-space tracing, in particular, although expensive, brings GI accuracy from voxel-scale accuracy to...
Hey everyone! The new update is nearly done. I just need to merge the cascaded and the non-cascaded versions, update the demos, and update the...
SEGI works just fine for Unity 2017.1. I'd like to say right now that the next update with blue noise and cascades (and other optimizations) is...
In order to get the "black glow" you're looking for, you'll want to make sure your "color invert" image effect is rendered after SENBDL. So, make...
Hey everyone! I wanted to update you on how development is going. I took some time today to really compare the latest development version to...
Hey everyone! If you're still getting build errors, I'd recommend making the following simple changes. I'll be submitting an update with these...
Funny, I've actually been watching your progress on your GI solution on YouTube. I tried something similar (progressive/recursive light...
Hey guys, I thought I'd let you know how everything is going. So, the new thing I've been working on is using Per-Pixel Linked Lists (PPLL) to...
Hey everyone, I just wanted to let you know that I've come across a new idea for SEGI and I'm going to strike while the iron is hot. So, I'll be...