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https://forum.unity.com/threads/please-notify-users-when-purchases-on-the-asset-store-are-fraudulent.1419749/#post-8919668 I opened a discussion...
You need new assets that actually fit with the game and that is what can be time consuming. In Archangel's case, it's going to be months, maybe...
Yeah, I'm aware that getting sued is unlikely, I said that facetiously. However, having to rework your game with all new sound effects, or...
Hmm... if the author deprecating the assets before they can disable them is actually giving Unity issues, then they should really fix that.
Well, they're currently doing it... Like I said, I can still download stuff from Sidearm Studios, and they were outed quite a while ago.
I don't care about suing, I just don't want to get sued. I think Unity has a responsibility to inform customers when they've been sold stolen...
Ah, what a load of BS. I've never received any warning emails from Unity and I bought a ton of stolen stuff. There's also assets from proven...
I bought a ton of fraudulent assets in the past, and if not for a random youtube video I saw that happened to be talking about asset store scams,...
Animation Rigging is not intended to be used for all animation, it's just for inverse kinematics. Here's a video demonstrating this: [MEDIA]...
No, I'm not using a mobile device, or VR. I'm using a PC, so after reading the lines "If you are using a mobile device" and "If you are working in...
Yeah... it's not that simple. There's critical information missing from your earlier post like... how to actually see debug information in a build...
When you build your game, are you getting any errors or warnings in the console? If so, fix all of that stuff first. It's pretty unlikely that a...
As far as I am aware, this is the only solution. Once you bring it all into Unity, then you have a few different options to go about swapping...
If you're worried about performance, test it. Spawn 200 enemies and see if it slows down the game; no one will be able to give you a more accurate...
I found a way to do this at runtime, but it's a little janky. Basically, if you want a property to stop playing, change the name of the object...
I would definitely not control the character's movement in the animator and instead control it through code. This way, you'll only have a single...
You're overcomplicating this by a lot. If you make the sword a child of the player, the sword will inherit any changes made to the player's...
I'm not aware of any way to control something like this in the Animator, I'm pretty sure you'd have to use code or create additional animations....
There's got to be an issue with the transition to the jump state. Make sure there's no exit time, and the only condition is that "isJumping" is...
Thank you, saved me from a massive headache. Always baffling how an LTS update that barely changes anything can still break something. What's...