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I am seeing similar issues with Virtual Mouse Position and Submit/Cancel events. The example Cursor & VirtualMouse CS code seems to have issues...
Without going off on a rant; I seriously wish Unity would stop moving forward at break neck speed with all disregard for working examples and...
Found using the above information. Information is located at; https://docs.unity3d.com/ScriptReference/Networking.NetworkError.html
Unity has recognized this issue and has placed this Bug Report into the queue to be addressed.
You nailed it! It is related to the Bloom Post Processing Effect. Like you, I have seen this issue for years and never could figure out where it...
I keep finding these odd White Orbs in the Editor and Game Scenes. There are no GameObjects at these locations, I have removed all light probes...
Just a heads up for anyone who has issues with Unity 5.5 and Map Magic 1.7; You may get some script errors referring to 'Profiler', Find/Replace...
First - Thank you for the update (Preview Release) and thank you to Lukaszunity for actively monitoring this thread. I can not seem to find the...
Do you have any DontDestroyOnLoad() in your scene; maybe one in a Singleton? I am having some issues with them here.
Ticket is Open, same case number. It appears to be under review.
The reply was to update. And low and behold - RC3 is now out.
Case 674542
Has someone bug reported this yet? I have the same issue and was about to report it.
I've seen it asked a few times but I haven't found an answer that tells me much. I am trying to replace the Unity Standard Asset Projector shader...
Mac Pro Retina, 16GB, 10.10. Speed is good here; nice and snappy. A few minor issues found and reported with U5 but nothing Kaboom-able. Quite a...
I thank you both for the detailed explanations. I will have to think deeper on this; with my programming style I have no use for Transform-Sort...
Educate me, I'd like to learn something; why would I want to make a "GameObject" into a "Component"? Perhaps my comment was a bit vague. If this...
a) Then based on that comment of "being consistent" I would suggest a component<GUI_Object> that is attached to a GameObject that can be moved up...
Not that my opinion counts for much but I have two comments; a) I can understand the need to manually sort GUI elements. How about a special...
He said it and I tried it. I managed to have a working cave in less than an hour of playing with code. Considering that the last cave I made I...