A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
:) Yes indeed. Thanks for the rather quick reply. I solved my particular problem. But - The things to stumble over : 1. in an already existing...
I'm struggling with this ;( I have a package (the unityGltf) which needs to be reference in the assembly to work in script. & only need it...
Does Anyone know where to find a documentation. I must be missing something, but there is only installation etcetc. Any use cases / examples ? I...
Problem Solved.. Reason unknown. I rewrote the connection code. Would be great if some errormessages came back with a ..notconnected callback. I...
Any ideas ? anywhere ? What if there is no firewall, the lan ip is correct, it's not even just the same lan, but the same computer, and instead of...
Just learning netcode. The unity transport shows very strange behaviour. I sometimes mamnaged to get the local ip of my pc to work, even for a...
Interestingly enough, using the Parrelsync Clones manager : The Clones are way faster than the original. Reload times, compilation time, as well...
Same Problem, but ONLY on Mac. I usually build on my PC for all but IOS. When moving the project over to my mac, some prefabs (with blender...
Kudos ! Thanks
Hi Jeff, Yes i have displayed live ads on android, and also on ios below 14.5 Never seen a button where i could change my tracking choices. Would...
Thanks Jeff, Nice tool - the Charles proxy, but i assume not to be able to read every request and be able to decide myself if this is now ad...
Also i wonder... is there a button call method to use where i can specifically allow the user to set / change the tracking choices on other...
The question arises especially because of Apples App Tracking Transparency requirements for ios 14.5++ If i have only Analytics in my app :...
this worked for me fine enough : private void checkATTiOS() { #if UNITY_IOS Debug.Log("systemVersion " +...
I wonder : can someone explain how to attach a nice callback to the AATRequest, so that on the first run the UnityEngine.Advertisements can be...
Totally agree. I find it confusing and sloppy of unity to not include a callback here. I was looking for it, thinking there must be one. Looks...
Question 1 : yes. Question 2 : yes you can set this. See https://unityads.unity3d.com/help/legal/data-privacy-and-consent But i assume you should...
Thanks gorbit99 So the loadlistener gets the call only after specifically using the load method, not simply with the initialization. Got it....
In short : The question is. How does one initialize the Ads with Advertisement.Initialize (gameId, testMode , enablePerPlacementLoad); and get...
And then : If i initialize with Advertisement.Initialize (mygameId, testMode , true); then will this call the IUnityAdsInitializationListener...