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Link to itch.io page: https://freebiedev.itch.io/mini-golf-prototype Currently in the figuring out "how to develop game projects" mode so I am...
Here is what the game looks like with the help of your code: [MEDIA]
Thank you! That does make a lot of sense, I didn't know how I was going to use the ControlText so at the moment it was a blank (ish) script. You...
So one of the main mechanics in my game is blocks having assigned points, which the player has to destroy to progress through the level. I have...
Figuring out how to use RotateTowards() but I don't really understand it, is there a proper way into setting it up?
How do I apply movement to the transform example? As it only rotates on a single point, not around the rotation point like what the...
Booleans won't work as I am updating it every frame meaning it will rotate every 90 degrees (which is what I don't want it to do)
Ooooo I completely messed up the title, I meant to say "How do I stop the constant rotation using the same key?" oops!
Hey everyone, so I am currently building a Roguelike style game for a college project; and an issue popped up to do with the looking around of my...
Found new the resolution for this problem also: Go to File Move/[whatever you put this script (ie Asset\Scripts\[script name] to... Then it will...
Um no not at this current time, I shall definitely try it out as it would make a sense to assign the image a value. I will try figuring it out...
I also tried to make a code based around this video tutorial: [MEDIA] as well but I don't know how to make it so when the value is above the...
I have tried increasing the number of images like this: using System.Collections; using System.Collections.Generic; using UnityEngine; using...
Hello All, I am on the forums because I have tried everywhere else but there doesn't seem to be any tutorial or explanation video on what I would...
bool IsLegalPosition() { if (placeableBuilding.colliders.Count > 0) { return false; }...
So I tried putting the code into their own function, but calling the function when mean I have to call the game object in Script Two (Unless I am...
Oh just to let you know, I figured how to do the delay/harvest timer just getting into a building menu and a way for the player to spend the...
Hello people! So I have made a very basic building mechanic - like very basic, and I am trying to deduct the materials that the players collect...
That does make sense so, for pseudocode purposes. I'd have probably an if statement that will check to see if the player's hitbox and tree's...
So in terms of a coroutine, it would work like the final example in the tutorial here: [MEDIA] right? However, I still kinda confused on where I...