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Hi Xarbrough, I apologize for the delay. We have a lot going on and had to focus on other projects. First issue is fixed. Will upload a new...
Hi HitsuSan, We already have this feature but we currently doing a short public testing before we ship to the Asset Store. In order to get it,...
Hell yes. We'd buy an reasonably more expensive pack of both of these with cross support (e.g. volumetric indirect lighting) in a heart beat.
I understand your position completely. The Asset Store is a competitive place to do business and not always fair. On one hand, even if you...
This would be fantastic, Lexie. Feel free to do it at any stage. As I mentioned to you on twitter, at Facepunch Studios we could really use...
Hi Warren, Thanks for using ASE, first of all. We understand this is a major problem at the moment and apologize for the inconvenience. We've...
If you don't mind waiting a bit for a full reimport, please try deleting the project's Library folder to trigger a reimport of all assets. If...
Hey there! No worries, we'll help you sort this out. It might be a bug so I'll just ask you some questions to help point us in the right...
Please make this a thing guys. Very helpful. Update++
Hi Jog, We fixed a similar crash caused when resizing the GameView window. Can you resize the game view without problems? Cheers
This issue doesn't seem to be Amplify Color specific and affects other post-effects as well. Seems like a bug in Unity 5.3.3f1. We tested with...
No worries! I've sent you a build just now. Please let me know if you didn't get it. For anyone else having performance issues with Particle...
Hi Seith, We're about to release a major update that addresses particle support issues, among a ton of other changes and fixes. I don't think...
That shouldn't be a problem, though. We usually do the same thing on our projects. We also build our products in a way that allows the folders to...
I just tested myself on both Windows and OSX (32 and 64bit), importing a fresh packaged from the Asset Store, onto an empty project and was unable...
Hi EpicIndustries, Today we had a new version (v1.5.1) accepted to the Asset Store. It provides full support for Unity 5.2 and should work for...
This one was tested in Unity 5.1.2: https://dl.dropboxusercontent.com/u/14079608/FXAA3.unitypackage Hope it helps.
We took your concerns into consideration and added a fallback to BakeMesh when bones are not detected. We have a new development build ready to...
Yes, that's essentially it. Unfortunately, we don't even have API to retrieve the data we need when optimize is enabled. We do the skinning...
I was able to sort it out with a small modification. I tested it myself and it shouldn't mess up your Fog anymore. Here's the updated package....