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Thanks. i figured out. The issue here is that the hotbar is not getting any touch event when the inventory is closed due to the logic in the...
Hello, I want to create a hotbar that will correspond to mouse click and navigator.. so I added the Hot Bar component to an inventory display -...
This is great. Thanks. Regarding the Sprite - I'd like to see if it is possible to show a preview of the Sprite as a small icon right in the...
Hello, just bought this - but it is not working quite well.. 1. [TextArea] is rendered in a single line - which make it unusable. 2. Is there way...
Hi, am considering buying your tool and I have super tilemap editor.. but I don't see in your documentation on how to enable this. Can you...
Thanks. I saw the MM Auto Destroy script - which I can add to the death effect. On the other, I saw in the code Health.cs, there is a line...
Hello, I have an object that will break and re-appear in game. I added a death effect and a respawn effect, which works but the problem is those...
Yeah, I know.. but I am hoping my game will have lots of weapons - and maintaining both version kind of tedious and make weapon drop difficult (as...
Thank you Reuno for the help so far. Right now, I have the same Weapon used by both the Player and the Enemies - and I set the Target Layer Mask...
Hi, I think there is a bug with inventory management when used together with PickableWeapon. I would like the player to be able to pick up a...
Hello, thank you for the quick answer! 1. Using the weapon & health system is a good idea. Let me experiment with that approach as well. 2. I am...
Hello, I would like to add a new ability for the character to 'break' things. I am thinking of extending the Character Ability to introduce a new...