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I get the way "events are cod oriented", this can separate view and logic Thanks
I hope when I editor animation, the preview is the result what I want, not set the inputFiled again.
[ATTACH] The preview is always stay the same whit the slider, not the real value.
Thanks,but I thinks select sprites and make animations is nessary, I don't want to creat a asset and drop sprites, why sel sprites and creat a...
sorry My english is poor . The fps setting have two part, the slider and the inputFiled,why not set the two part to one, I can get the preview...
every frame some actions
how about select sprites and creat a animation can save time and if can make a events inspector ? use UntiyAction can drag object,sel...
I want to know if the event useful for every frame