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so lonely editor window: public class TimelineSignalEditor : EditorWindow { private TimelineAsset _timeline; private float...
I'm using Timeline to emit signals. During development, I have to adjust the timing of the signals a lot, specifically, scaling the duration...
Do you have the error message when you build before you had to do this?
it was IN-53346
After making thread and seeing no reply, I reported the bug through Unity bug reporting page and they sent me a bug tracking page which has a link...
This still happens on Unity 2022.3.20 when I build development build
for me, if I don't need to use MonoBehaviour (don't need Update(), OnDestroy(), set active etc.), then I just use C# object to handle save data....
I use callback to handle it. _postRequest = new UnityWebRequest(apiAddress, "POST"); var asyncOp =...
can you tell me about how you set up the caching for Github action? I have setup on Gitlab and it uses game-ci's Unity action...
So I have this project that usually take about 7 minutes to build. But after 1 build, if I made some script changes then build it again, it builds...
I used Animancer Lite (no Animator) as a workaround. Having to rewrite code to move object in LateUpdate() is impossible
Is there any way to make it extract material too? There's this code that extract materials:...
issue tracker...
I built a game using Unity 2022.3.2, URP included, I ran the game on the phone Redmi Note 12 running MIUI 14.0.12, Android 13, I got this error...
I'm also getting this error. What does "Access token is unavailable" mean?
Has Addressable improved? I'm using Addressable and also see the very long loading time when the first asset is loaded. The asset is a 50 KB...
As of Addressable 1.19, there is AsyncOperationHandle.WaitForCompletion() that force the load request to complete in the same frame like...
Are you sure about that? It seems it stores a ton of settings in there. It's serialized as Unity Asset so I think it needs to be deserialized as a...
can you upload a project that can reproduce the problem?
it would be easier to debug if you can reproduce the crash on your device while attaching logcat to get the full crash log