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A little warning message either in the IDE or logcat would've been more effective
The reason it failed was that my Init() function was triggered two times, practically at the same time. The portion of code that was initializing...
Just letting know that it started to know, but I don't know why. If I'll get to the bottom of the issue I'll let you know. Thanks!
The above quotation is a response that I've received from a googleplay-developer-support. The log points out to Unity's process - could you...
I've contacted Goolge team and I got the following, @JeffDUnity3D could you help me with this one? "The reason i asked is the variable listed in...
So I understand that if somebody decided to act mischievously and would write a script that accessing and downloading assets bundles periodically...
Thanks for a quick answer. And how does the security layer look like - are the asset bundles available to whole public via urls or is there...
I took a glimpse at Unity's CCD and from what I understand aforementioned download rate would yield in "After 50GB - Price per GB/USD $0.08"...
Hi guys and girls, I was wondering which of the hosting services are you using as well as what hosting services are the most popular in regards to...
I did compare the source code with the example you've pointed out as well as with several other sources available on the internet and there's...
1. I'm using the same account between test cases 2. I'm not clearing cache between test cases. Clearing cache is irrelevant as it shouldn't cause...
Problem still exists after upgrading Unity to v.2020.1 Testcase with failed initialization: Testcase with successful initialization:
Those products are defined in project's dashboard in Google Developer Console - as I've already stated it's a project that has been on the Google...
I don't fully understand this statement. Both package and IAP Service were upgraded via Unity's IDE. The testcase: 1. opening the game (checking...
Logcat messages after migration to IAP 2.2.6
Hey Jeff, thanks for a quick reply. This is a project that has been on the Google Store for a long time and until migration to 2.2.0 I've never...
Hey, Yesterday I was pushing a new release of my game to Google Play Store via Developer Console. After successful bundle transfer I've received a...
The same as you I've been trying to find appropriate solution for differentiating between smartphone and Android-Tv with no luck. So I've wrote a...