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one of those examples from that people should learn to put brackets on new line :)
why not directly: dír = transform.forward; ?
See 'Vector3.Lerp' documentation... especially for the 3rd parameter! I think that "constant" isn't "right" choice :)
I also recommend to clamp 'acos' input to range [-1,+1] or you would receive NaN sometimes due to 'float' arithmetics. Or something like this: if...
Replace 'RigidBody.AddForce()' by 'GetComponent<RigidBody>.AddForce()'. But this call isn't free so I would cache this reference (result of...
I would calculate dotX = Vector3.Dot( camDir, cubeXaxis ), same for dotY and dotZ. Then select extreme ( now you will know if its right/let,...
public static bool GetPath( NavMeshPath path, Vector3 fromPos, Vector3 toPos, int passableMask ) { path.ClearCorners();...
It can be done by using navigation-agent to compute path from 'A' to 'B' (resulting path will be sequence of points on nav-mesh) and then just...
Hi, I expirienced something similar - when i pressed play button static meshes in scene got corrupted. Clearing lightmap data helped me.