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In my workflow I render sprites from a 3d camera (https://assetforge.io/). In general my solution is to fix the perspective on the particular...
Maybe: [MEDIA]
Using this for my game. Extension Method: public static void CenterSpriteOnPivotY(this Image img) { float offsetY =...
Oh, duh. I was using the https://docs.mapbox.com/help/interactive-tools/static-api-playground/ and it was centering created maps on the...
Was trying string url = "http://d.tile.stamen.com/watercolor/"+zoom+"/"+(int)x+"/"+(int)y+".jpg"; but it gave me weird offsets. [ATTACH] Maybe...
https://wiki.openstreetmap.org/wiki/Slippy_map_tilenames#C.23 Using the docs I have public PointF WorldToTilePos(double lon, double lat, int...
Just use https://docs.unity3d.com/ScriptReference/Tilemaps.Tilemap.GetTile.html to check those nearby tiles.
well, when I create sprites a pre-create an empty sprite sheet with outlines of where the sprites will be. Then I import and setup all the...
I would look into https://docs.unity3d.com/Manual//class-SpriteMask.html im sure theres a creative way to solve this problem with a little trial...
I would use the center point and the touch point to get the angle. Then have a function that checks the last position's angle against the new...
highT.text = "Highscore is:" + PlayerPrefs.GetFloat(HIGHSCORE_KEY).ToString() ;
I would just have each object do a findobjectoftype<background> on start then when you change an objects color the object will check if its the...
Ok so score is the lowest time. So when you complete the last level before you load the end of the game you need to do the following. 1. Check if...
Looks fine to me as a standalone script. I would guess the instance in your game isn't the same as your prefab. Or you have the script disabled....
https://docs.unity3d.com/ScriptReference/Tilemaps.Tilemap.SetTile.html
public Color dirtyWater is you saving a color... when you use alphaLevel -= decreaseAlpha; then apply it in update dirtyWater = new Color(1, 1,...
try turning off receive shadows on the sprite?
dirtyWater = GameObject.FindGameObjectWithTag("DirtytWaterEffect").GetComponent<SpriteRenderer>().color; its just .color instead of .sprite. the...
https://docs.unity3d.com/Manual/class-NavMeshSurface.html Download the package. https://github.com/Unity-Technologies/NavMeshComponents Its super...
Try unchecking this [ATTACH]