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Thank you so much. Sorry for being rude in my question.
Why you guys keep moving things around, all the time? It is getting really annoying. I swear every time I update my editor some feature that used...
Hi, I am using the New Input System (v1.3), and Unity 2021.3 LTS. If I connect my ps4 controller through bluetooth, and then turn it off with...
Not an empty scene, but a playable prototype scene, just cubes for environment instead of the real models. I needed some fixes and new features,...
Make sense to me, thanks.
Hi! I was using Unity 2020.1.16f for my project, then I updated my version to the currently latest 2020.3.24f. I'm using HDRP. My problem is I'm...
I upgraded to an RTX 3070, but the demo still runs pretty poor, <40 FPS.
I noticed that if I select the graphcis api to D3D 11, vsync works no problem, but with D3D 12, it doesn't work. Maybe it is a bug or something.
Hi guys! Can anyone tell me why the v-sync not working inside my editor? I'm using 2020.2.5f1, with HDRP. Already set it on the game window, and...
awesome, thank you!
yeah, it changed to 'certified professional: programmer' title
All right, fortunately, there is an option to use both the new and old input system, so I can use the old Input.GetAxis, for the movement only,...
I set action type: pass through, control type: button, and it's working with controllers too. So I guess my issue is solved.
Ok, I detected what the problem was: [ATTACH] I had both a gamped button and a keyboard (space) binded to the same action (Jump). This caused a...
This is the output log: As you can see after holding and releasing, pressing the button again, nothing happens. [ATTACH]
Hi again, if I put a hold interaction on a button, and hold it more than the defined hold time, I can't use that button again. This is how it...
Hi, my main problem with the new input system, is that I cannot seem to reproduce the smooth controls of the old input system. I want to get my...
Hi, I have the same problem too, I managed to change every other input in my game to the new input system, except for the movement Input.GetAxis...
Makes sense, thanks.
Hi! I cannot found anywhere what system was the Heretic demo running on. I downloaded the Morgan asset from the asset store, and it runs like 6-7...