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Alright, thanks for your help. I will have to go through it piece by piece then.
[IMG] Its a simple game where you make blocks by connecting lines and when certain lines are made the blocks dont get registered...its...
You are correct, all points have multiple values. The blocks have 4 points, 2 ints for each point and are all stored in the same order....
I actually took out all my debugs before posting it. I had debugs for the int[] for each block in blockTemps and the blockResult. I used that to...
bump. Can anyone help me with this?
Im currently running a method that takes in a class that holds an int[] of points. That int[] is then compared with a list of the objects of the...
It makes sense then how I couldn't save my gameobject list. That would mean I would have to find a way to give items unique ID's that I can...
I'm using this script http://www.unifycommunity.com/wiki/index.php?title=Save_and_Load_from_XML on the unify community wiki site. I'm trying...
Its turn-based. The way I have it right now is when you get into an encounter, a random monster from a list of monsters will appear on the screen...
I dont use any 3d models or anything that runs around in the world so I dont think collision is required. I'll take a look at my code and see...
Alright, hmm. I think I'm not explaining myself properly. Setting the value is what I'm having trouble with, I don't understand how it works....
I believe so, in the tutorial I used to learn unity they used GUI Text to display text to the user, so thats what I do to display any text. If...
I use Debug.Log this will display in a console that can be accessed by double clicking the bottom status bar on unity or SHIFT + CTRL + C. Put...
Looks confusing to me as well hmm. The [] seem to the same as () in CSharp....actually yeah I look at it now and I have no clue, sorry for not...
CSharp
Alright looks like I have exactly whats talked about on the tutorial. I have a gameobject that houses the list of monsters, spawns them and...
I'm having a hard time trying to think of a way to explain what I want to do, but here goes. I'm working on a old school first person dungeon...
Your right. I'm working with a helicopter that has a turret attached to it. Since I need the camera to target for the turret, there is no way...
I posted this on Unity Answers, but I'm not getting a response. I have a deadline so I'm really eager to get a solution. I have my main...