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Yup that's what the issue was. I feel silly. I had the player prefab in every room and forgot to check for and destroy copies. Plus I...
Yeah its on the Player which is not destroyed on load. So to unregister, I just put the same thing but -= and right before I load the scene or...
I'm not entirely sure that it means to "unregister" them. I thought that meant disabling them, but that doesn't fix it. Here's my code. I marked...
For some reason when I call actions in a new scene it will call an extra time, which can cause a pair of errors like this:...
I've been trying to figure out a way to basically have a sphere run through a sea of game objects and disabling anything entering it's trigger...
Thank you so much! I've been fiddling with the settings for hours trying to get the zoom on acceleration effect to stop. Phew!
This was what solved my issue with this. Unity wasn't frozen or anything. Maybe it just got really nervous. lol
Ohhhh!! I'll try that out! I'm excited lol. I'll post how it goes using this method. Thank you so much for advice. Both of you are awesome!
Thanks! Yeah that sounds like I can figure that out for the rotation. Like just compare the vector 3 if the player with the vector 3 of all nodes...
Thanks again. You're really helping me learn things I needed to know about like arrays, loops and setting up lerps. Here is my code now. Ive...
So I took some time to learn about for loops and I think I fully understand your code now. I switched the division around so that it becomes a...
Thanks so much for taking the time! I'll see how this all works. :)
Thank you for such a quick reply! Im sorry about not tagging correctly. Im just starting to get into forums. And yes that link shows exactly the...
Hi there! I'm still learning C# and was hoping someone could help me figure out a way to write this code I've been stuck on for a few weeks. I...
Hi there! I'm still fairly new to coding and need some help with using your curves. In essence I have a side scroller platformer where while...