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It looks like there was a regression that happened relatively recently. Right now only Individual and SRP Batch seem to be working. As you've...
I'll look into the Tilemap custom lit issue. As for the documentation. What specific things would you like to see or would have helped you if...
Were you able to resolve the light issue?
I may have misunderstood the severity of this issue since it hasn't been fixed. I'll bump this up, and get to it either this week or next since...
Adding @kennyy_ to the thread as he is overseeing this at the moment.
Is this a 2D or 3D URP shadergraph shader? If its 3D, you might need to set the Surface Type to Transparent. If that doesn't work, would you be...
Yes actually both features are in, but I'm still working on some known bugs mainly with the providers. Also I need to write up some docs
We can only fix bugs in new releases, so at the very least you need to install 2021.3.18. However, its likely that you could still use 2021.3.16...
@rubendariohh Actually I'm curious to know what you plan to use this for. I was realizing the sample I sent might work in some cases, but will not...
Try this again with 2021.3.18. This seems to be working for me.
This doesn't work as depth testing isn't supported. The best way to get this working would probably be to write your own shader. But if you don't...
Will look into this this week. I didn't realize this fix hadn't been backported.
23.1 doesn't. I want to add z for shadow casting at some point. That will do what I think you want, but in case it doesn't, do you have a...
The major changes for shadows for 2023.1 are: ShadowCaster2D now can use sprites (including 2d animation, and flipbook), sprite shape, and...
Better integration with the other 2D systems is coming in 2023.1, including all colliders (including composite collider)
@FNN_1 Did you get this sorted out?
This should work. I'll post some screenshots next week if you can't get it sorted out by then. If those don't help, it would be great if you could...
I know its definitely fixed the latest code (which is unreleased). I'm not sure if this fix was backported. I'll have to investigate when I get...
Thanks for submitting the bug report. I do still want to fix this. I have looked into it in case I could make a quick fix, but I've not yet made...
Sorry that this change wasn't backported. I'll have to look into it.