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RHD - It's been a while but seems I remember having to drag the image files from the hierarchy window on to the properties for each view of the...
Figured it out Please delete this post. I can't find a delete button. Sorry for the inconvenience.
All Fixed
Thanks dreamora
Thanks, I'm building Standard(arm6 arm7), where do I verify the opengl es 2.0 setting?
Light render in unity on the mac, but when I build out to the iphone, they don't show up. I put all kinds of lights in my scene just to make...
Ok, now I'm using Unity 3. I imported the skybox material, but it didn't show up in Unity until I changed the shader property in the inspector...
This is Unity iPhone 1.7.0f1 (38208) I made the material and dragged in the 6 pictures.
Skybox renders in the computer but not in the phone. I'm not sure what more to say. I can add and remove objects from the scene and the...
I've tried two different skyboxes in a new empty project. First I used the unity asset skybox that comes with unity and set it up in render...
Any luck with this? I've tried both the render settings and the add component, both with the same result. A black sky.
thanks, I was just noticing that. So your saying it will take longer for a 200m box to fall 200m than a 2m box to fall 2m? That make's sense....
I don't know if the is right or not, but I went to: Edit -> Project Settings -> Time and changed Time Scale to 3 and that worked. Time...
Thanks for the suggestions. I tried gravity at -100 and it fell faster, but it fell right through the mesh collider. I also scaled my objects...
I have a rigidbody with this simple script attached to it: function FixedUpdate { rigidbody.AddForce (xInitial, yInitial, 0,...
Thannks!!
http://answers.unity3d.com/questions/9301/sneak-in-uiview A user on answers.unity posted some info on how to use a UIView to open a unity app....
Thanks again Andeeee, I really appreciate all the help you have given me over the past few months. In reference to the:...
I think my problem is in my understanding of transform.translate. My script launches an object but doesn't use the physics engine. I have two...
Thanks!