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I noticed that following code does not work in 2021.3.12 #if UNITY_EDITOR [CustomEditor(typeof(SceneGroupList))] public class...
First click "Add Component" in the Editor. Add the script named "NameFinder". Open your IDE (Rider, Visual Studio etc.). Fill the class with...
In my case, the script was outside of the Assets folder. Moving it into Assets/Scripts solved the issue.
In my case, I generated .gitignore via gitignore.io and I typed "VisualStudio" and "Csharp" along with "Unity" to generate. However, in the...
I will try to give a little insight into why this is happening. What is happening? See what Rider offers you as a solution when it can not see...
[Conditional()] annotation let's you ignore the callers of chosen function when building. So if you write 2 functions, IncludeTextures() and...
Any updates on this issue? Our artist is really upset that she can not see the same result in Unity and Photoshop.
I faced this issue when creating a prefab variant from a prefab with canvas on it. Solved it by disabling the canvas in the main prefab, creating...