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Thanks for the reply, gaborkb. I am aware of blending between virtual cameras. I've used it in a different game for more structured cinematic...
Context: I have a 2D game with two or more main actors and a Cinemachine setup that has a TargetGroup that follows these main actors. Objective:...
How do I programmatically (via script/code) modify (change/edit) a VolumeProfile's VolumeComponent's "active" field, without affecting the...
A git repo is now available explaining this: https://github.com/JBMiller/Unity-Ripple-Effect-Example
Update: after 12 hours, I've finally solved the issue. The Ripple Shader did not need to be changed. The Custom Render Pass Feature got renamed...
Synopsis: In Unity 2019.2.5f1, I had a functioning Screen Ripple Effect. I've upgraded to Unity 2020.1.3f1 to gain access to URP and its many...
Sorry, but I never coded something like that before. I'll leave that answer to someone else (Sorry for the delayed response. I didn't get a...
While his code is very helpful, it wasn't perfect. To be a bit more specific, when the velocity needs to push the object along the world space X...
More than likely "yes", however, no one knows when.
Report Date: July 27th, 2016 Prototype Version Date: April 6th, 2016 Unity Version: 5.3.5f1 (Personal) Gamepad: Logitech F510 (As you are aware)...
Report Date: July 27th, 2016 Prototype Version Date: April 6th, 2016 Unity Version: 5.3.5f1 (Personal) Affected Gamepads: Logitech F510...