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As above. Im making a script that fins what binding for an action is and shows a sprite based on that string. (fot keyboard) Is there a definitive...
Did this get traction at all internally?
[ATTACH] In Unity [ATTACH] In Image editor It seems unity is blurring the pixels and bringing that over into the sprite atlas. Causing the...
[ATTACH] Using Unity 2020.3.16 Still get tilemap tearing. [ATTACH] Really at a loss of what to do. I feel like it should just work.
Ahhh I see. I have done some refactoring. As I see what you mean about the tile reference. I now make a list of positions to update in start up....
Below is my code for my custom tile that updates when a globalstate bool is invoked In this case I want a few tiles to change after you talk to a...
[ATTACH] In editor play mode these are lit correctly. ?However when doing a windows build they show up with not lighting effecting them. Any...
_ShapeLightTexture0 Doesnt seem to work at all for me.
IS there and update on this from Unity, Using tags would be a great way to check for updates with out us having to use scoped Registries.
Would be great if this was fixed.
Did you find a better way to do this. trying to do the same thing for drop shadows. Basically one whole sorting layer needs to be blended.
Has there been a resolution for hits. Also running into the same issue for tree swaying as well.
I get the same thing using InputPlayer PassivateInput();
Which I do thankfully, I have ended up doing the same. I find it strange the other ways fail me though.
I am having a problem where I am creating a pause screen and I want to deactivae all the player inputs at once, so the game events dont fire...
I made my own enums for the different types of controls, EG xinputcontrollerwindows has { A, B, X, Y, etc } I then use class which maps actions...
I am not home at the moment but I am using Input System Preview 1.0.0 with Unity 2019.2.2f1
I also have this issue, My 3 xbox, 1 Playstation controller work fine in editor. But are not detected when I build and run the game. I am using...
Hello, I have been using InputSystem for a while and I have come across something I find quite odd. When using and Actions Press [Press and...
Does this work with Data Matrix QR codes. by chance.