A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This fixed the problem for me. Thank you :)
I had this exact same problem. There seems to be an issue with world/screen space canvases when they are moving. I fixed this by rendering the UI...
Never Mind I fixed by changing the scale of the radar panel as apposed to the canvas
Hi, I am trying to set the radar panel to a separate world space canvas. I dragged the radar panel from the default HUD Navigation canvas to my...
I had this exact same problem and it was security on googles end make sure you allow access and clear any security warnings for locations.
Does it work in your build? In the Loadout sene? Mine was fine in the editor. But later found it crashed the game when loading the scene in my build..
You need to set the ships in the player items prefab. However, you may very well run into the same show stopper I did and will not be able to use...
Any thoughts?
Email Sent Billy.
the only difference between mine and yours is the mesh and the cameras. Whats causing this?
ok so I have figured out its my playership prefab thats causing the issue. The demo prefab works perfectly. Now to figure out whats different...
My build is a couple of gigs in size now. Might be a bit big to send over. Plus it has other assets iv purchased.
Just tested a build from a fresh import and working in your demo scene. Seems like theres something wrong my end. Not sure what tho
Hi Billy, I seem to be having an issue when loading into the LoudOut scene. I am calling this with Scene Management from my own script. Everything...
thank you once again :)
Hi Billy, Sorry to be a pain again. Is there a way I can detect a hit on a friendly ship in the demo scene? Ideally I would like to do this in HUD...
Awesome, I will have a play around and let you know.
One last thing. is it possible to change ship while in the demo scene. I,e press F to switch from controlling player ship to controlling the...
Thanks Billy that perfect :) It's hard when its someone else's code. I love this kit it has so much versatility. I appreciate your support thanks...
A code example would be super helpful :)