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Hello, This issue should be fixed in more recent versions of Shader Graph. If you upgrade Unity & Shader Graph and it still reproduces, it may be...
Hello, As the documentation states "A Node might be defined in one Render Pipeline and undefined in the other. If this Node is undefined, it...
It's because SampleTexture2D uses a sample (https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-to-sample) that cannot be...
This is in our roadmap, however not incredibly high up atm.
I tried to reproduce this and couldn't. It looks like your texture for some reason doesn't actually go from 0.0 to 1.0, the nodes are correct but...
Hey all! @leakronenberger 1) Combine should be equivalent to append, with the exception that you will need to split vector 2s/3s before...