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In my case, it was too many HD mesh colliders has to be generated on the phone when the game start, once I converted them to box collider, loading...
I've setup two cars, both have the same setup and settings, however, one run fast like other cars, but the 2nd one is too slow, the acceleration...
I had the same issue and found this working out Camera.main.pixelHeight Camera.main.pixelWidth
4 years later, and still same issue no solution offered or work around. Actually some mobile SDK now does not allow HTTP loading anymore and...
CRC and Hash should change on each time you make asset build, and sometimes they stay the same which is a problem The reason why they should...
The server you download from must config CORS policy , otherwise it will refuse to download... this only happen on webgl inside browser and not...
9 Years later, I've the same issue when just importing texture and the editor crash, does anyone know what is going on?
Yeah I'm aware about this one, but unlike DPI, PPU are set inside unity but DPI is set while exporting the original assets.... so what I want to...
@aleksandrk Sorry to annoy you one last time Same concept apply for images that are imported as sprites , bec unity anyway convert them to...
Yeah I'm sure about that, the DPI is usually used for printing and has nothing to do with how unity process image files on GPU as far as I'm...
Reply, thank you:)
@aleksandrk I know its quite old thread, but there is something I never could find any information regard it, does Texture DPI has any impact on...
To answer your question: No, there is no specific API, I'm just not sure if the package is useful if we shipping a webgl build just to run on...
This is exactly how did you save my ass:D Thanks man I used atlas, but never fixed the issue , you need to test on variation screen resolution...
@David-Berger May I ask , if the adaptive performance on Android/iOS support Webgl runtime as well or not? I did try looking for that in the...
@aleksandrk , Thank you so much:)
@aleksandrk May I ask if the tier 2 is for webgl all platform, what does it mean when we can override Tier 1, 2 and 3 specifically on Webgl? Does...
This is exactly the case for us, but on webgl mobile, and only happen on certain GPUs not all mobile GPU produce the same issue
Check the players Tag, And Tag order in the observers... I Believe my case was Both team accidently has the same tag and same observation order...
The solution that worked for me is to make a clean build without need to remove the library folder The first reason that caused this issue is I...