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Huge thanks for posting this. It easily explains where I was going wrong originally. Don't suppose you know how I'd get a Voronoi node into a...
Hi there, I've got a material that's only a few pixels big and I want to add a procedural dirtying effect to it using shader graph. I've got...
Ah, that explains the intensity then, it was a feature :) For the shadow bug, you're right - lowering the normal bias fixed the glitch. Thank...
Hi, I've been playing with the LightWeight Render Pipeline in 2018.3.0f2 and found a couple of things that look like bugs (well, one I'm sure is...
Hi, I'm getting the following in 2018.3.0f2. My particle system shows my colour gradient as HDR but when trying to change the colour, the...
That's awesome, thanks bgolus! Just changing the pivot value works well for my use case so thankfully that's all I need but good to know there...
Hi, I'm trying to create an outer glow using particles but can't work out how to keep the object from being hidden by the particles. I've tried...
Wouldn't a baked texture be static? I'm looking for something that would respond to light changes and is animated (in both the dappled shadow...
I'm trying to work out how I can fake a sunlight-through-trees effect for a single tree. I've found someone recommending using light cookies to...
I get it now - I'd looked before at the Custom Vertex Streams but didn't quite understand them before. I'll document what I did below. To make...
Thanks for the video, that makes it clearer - that we need a custom shader to accomplish it and particle systems don't natively support it, which...
I tried with some of the LRP standard shaders and found one with the Alpha Clip Threshold. I still can't work out how to make a particle system...
@richardkettlewell Thanks - I've created a cutout material which gives me an "Alpha Cutoff" slider in the Inspector, but I don't see any extra...
Is it possible to control the alpha cutoff from the particle system? Alternatively, can the particle system do something similar to "Step" in the...
The gradient question's also been answered in the thread linked above.
Ah, that works great - thanks! [ATTACH]
Ah, having got the lerps working in https://forum.unity.com/threads/overlaying-nodes-in-shader-graph.538010/, I guess I need some form of shaped...
That's great, thanks! I didn't quite get how to lerp in the other thread. I've left my finished graph below for anyone else that wants to see:...
Does anyone know of a way to overlay nodes in shader graph without losing colours? If I have the following: [ATTACH] I'd like to get the end...
Thanks for that, bglous. Possibly a silly question, but what's "a" in the above? I guess it's the given pixel's height from the bottom of the...