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Hard to tell but I don't see an animator attached to that sprite. I know that for my project I created branches from "Any state" to animations...
This was super helpful, had a similar issue myself just a few minutes ago. Didn't think to check this setting. Much appreciated !
Add a public int to control the speed of the rotation as well! using UnityEngine; using System.Collections; public class RotateObject :...
EDIT: Check your Private message box.
Looks like you are using the same C# files as RunUO. Is this where you got your baseitem.cs and other item management scripts from?