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Never heard of it, but that's me being ignorant. Weird that it is called l10n and not i18n, but whatever. I do not have any particular...
You are right that it should be documented. I didn't do it in the beginning, because I did not considered it something people with come up with,...
@Njordy You know what? I have realized that you are not the 1st one, nor the 10th one, that asks me about i18n in Conversa, so I have just decided...
If you look at the comments section in the asset store, you will see a small text about i18n with Conversa. If you wish to discuss it further, you...
Hello Njordy, There has been no new updates, because there really isn't a lot more to do (besides a couple features that I have never figured out...
Version 1.6.6 was released today. Changes: - Bugfix where the value of properties was giving invalid values when fetched programmatically by the...
Version 1.6.3 has been released! Changes: - Mostly bugfixes Do not forget to use to version control your code before upgrading
Version 1.6 has been released! Changes: - Feature: Stack for linear dialogues! This will make it much easier to build linear conversations...
Version 1.5 has been released! Changes: - Feature: Now the Conversation Runner provides the GUID of the current active node. You can use this,...
I am not sure if this was already asked. Is there a way to create grids programatically?
Version 1.4.7 has been released! Changes: - Bugfix: Missing attribute in template for new nodes added Do not forget to use to version control...
My recommendation: - Wrap the events with function/properties/Unityevents, and make them protected - Extract the code in "Start" to its own...
I noticed that the CellGrid auto-starts the game by itself. [ATTACH] I would like the game to start manually (for instance, pressing a button)....
I would be interested in finding out what exactly is the difference between the units added with the painter, as opposed to those added manually.
Apparently it is not only XR interactions. I am having trouble seeing any pre-release package at all! I had to manually include...
Version 1.4.6 has been released! Changes: - Bugfix: Solved an error where builds were breaking - Feature: Bootstraping custom nodes Now, if you...
You are still assuming that there are no external factors that might change the pathCost. Imagine if someone wants to make it slower to move...
It is not enough. Because you are still doing this in GetAvailableDestinations. [ATTACH] Which means that you are still assuming the cost of the...
Well, sadly I had to do a lot of UGLY things, to get my code working. Duplicating many files that you already had, because of one very unfortunate...
Another question: I am trying to create a system like FF tactics, where a menu comes up, when the turn of a character comes. [IMG] I am having...