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Excellent... thank you! I didn't realize that was a thing you could do...
@karl_jones I know this is a old post, but I'm running into the same issue. I'm getting a warning/error about having an invalid layer index, but...
Never use LINQ.
Never use LINQ. And especially never use LINQ in an update loop. LINQ generates a HUGE, no, MASSIVE - amount of garbage for the system to collect...
No. I asked a qustion and you proceeded to write a full paragraph to advertise your product to me. Which by the way, is completely inadequate for...
Thanks for the advert.
Hello In Unity 2019 linearVelocityBlending has been marked as obsolete, is there a replacement for this property? thanks
Hi there. I have a mesh that I would like to Update after the AO pass from the stock effects. Any thoughts on where this update should be...
/// <summary> /// Clamps any angle to a value between 0 and 360 : -90 = 270 /// </summary> public static float ClampAngle(float...
where does total come from? You've not declared it, passed it in, or calculated it
Hello. I'm trying to wrap my head around obtaining a random number from a range (enumeration) that is weighted to one end of the range or the...
So nobody knows how to do this?
Wrong forum. This should go in scripting.
Hello. I have a custom animation clip for a camera movement. The clip starts with a default vector position relative to 0,0,0, but I would like...
And which one of those methods was causing the problem? A call stack only tells you so much you need to be able to step through code and catch the...
That will only ever throw exceptions, it won't let you step through code.
I know this is an old post, but I was running into a situation similar to the OP. Something, somewhere was changing my object's positions and they...
Hi there. I'm getting a console warning which states; "Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should...
Except that doesn't work. Unity crashes when I try to change the settings. Like I said, it would have made more sense to allow the use of legacy...
When I get to the point where I need to scan for the new guids, I get a dialog saying that; - The binaries need to be serialized in text (which...