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Sorry for late reply, haven't worked on this in 2 years so I don't currently have an up to date script and won't for awhile as I am currently in...
Definitely. It woudnt be too good for boxy objects which is why naughty dog only really used it for characters. Still its a pretty cheap technique...
Also, Epics DFAO that they implemented in UE4 looks amazing, they represent all non animated geometry in a signed distance field, then raymarch...
You could go The Last of Us route and use scaled spheres to approximate geometry, for more complex objects I think they did something with 3d...
Agree, they are slightly improved in Unity 5, but yeah, just artifacts everywhere, Joves look far better and so does Unreal Engines. But then...
Yeah, I understand its quite a hassle to implement, I'm just really sick of shadows mapsat least the shadowmaps in Jove aren't as bad as unity's ones
What about ray traced distance fields shadows? The work on dynamic objects as long as they aren't animated and they basically mean unlimited...
That was due to the limitations of the ps3, in the tommorow children, they trace 16 cones in 16 different directions against the character spheres...
Any updates to share? It looks like with unity 5 you'll be able to support unity free since it now has all the features of unity pro.
He showed the differences a few posts back on the last page.
I'm actually using both unity and ue4 atm, love both of them for different reasons(and hate at the same time). Your argument does make sense, its...
Just making a point,wasn't saying the solution is better for unity than enlighten.(unity needs to be scalable from mobile devices up to high end...
Due to the ue 4 being open source this guy is implementing a technique he calls approximated hybrid raytracing, it has completely dynamic GI and...
Any updates aieth?:)
I still can't believe unity hasn't implemented a node system yet, its really annoying having to open up Photoshop just to make tiny tweaks to...
I would also like to know this, I can create wet surfaces quite easily in blender cycles by blending between diffuse and specular by a fresnel...
Epics technique doesn't work for objects that are animated, dynamic non-animating objects work as well, maybe it would be possible to use their...
How are you planning to get shadows with the area lights? Plain old shadow maps or some more accurate area light shadow approximation?
Leaves are actually surprisingly shiny,so if you haven't already I would add some specular,also maybe use a lower translucency. You definitely...
Excuse me but how are you setting your event triggers for this, cant seem to get mine workking properly.