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Oh god.. that's exactly what I needed! Thank you, Gregoryl, for your time and this helpful tip! Have a nice day. :)
Here is my AreaTrigger.cs: [Header("Camera settings:")] [SerializeField] float minFOV; [SerializeField] float maxFOV;...
That's right. I'm using vcam1 for 75% time in game. This goes like this: vcam1 is active. Player entered an trigger zone. I set new settings...
I'm using v2.1.10. Okay, so this is the thing, I'm doing it the way you wrote. I turned off vcam1, modify vcam2 and then I set vcam2 active on...
Can you explain me why I can't modify Cinemachine in runtime? Can I modify some values or just leave it and make new vcam with settings I want? I...
So let me understand this and if I'm wrong just correct me. If I got e.g 10 triggers on scene I should make 10 vcams with Target Group for each...
Hello there, I read sereval topics with this issue and there was said that this issue was fixed in v2.0 but it happens to me very often. Let me...
In my case yes, this is Windows exe standalone. Your Unity IAP 1.18.0 uploaded version help me. Now it works like a charm!
I have the same error with Steam. I'm using Unity 2017.3.0f3 and Unity IAP 1.20.0. NullReferenceException: Object reference not set to an...
Can you upload version 1.18?
What I'm looking for: Player stays and don't move. Camera's in the middle of the scene. If he moves to the left or right side od the screen and...
Yes, I was working around with this but it's only working good when player's running. When he's walking camera isn't so much in front of him....
My point is that I wan't to show more scene for player according which direction he's actually walking. But the most important question is that...
Hello everyone, What I want to do is that when I move the player left or right the value of ScreenX (Body -> Framing Transposer) should change...