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Replacing the brackets gets me compiler errors, so that is not a solution anyway :(
Having "Always Search User Paths" to NO gets me the following error all over the project: Do you know a fix for this? I guess I could do just...
I'll add this here in case someone runs into this problem, as I did: You need to merge the Prefix.pch file from the Unity Project into your apps...
Hello I am writing a navigation algorithm for a turn-based game. The algorithm receives a set of nodes, and tells what is the closest path from...
I, as Deadphyre, am also very interested in this :)
Ok now I really got it. The problem was that I didn't have the RPC implemented in the server. Can't I just use the server to relay RPCs? Because...
I figured it out. I need to set the Observed property of NetworkView in the prefab to the script that will be handling the RPCs. It is weird that...
I managed to sync the players positions by setting the state sync to deliable, and as observed i put the script. I update the position with:...
I was doing this as a tutorial, because I will be needing to sync events, not positions. And right now I am not able to do it. I debugged, the...
appels, I see now that I might not have answered your question. I generated my view id's myself so that I can sync each instance of a player. So...
Because I am changing stuff on the players that I am spawning in the PlayerSpawner. Anyway, I have been turning my head on this for 3 days now,...
Anyone? This is driving me crazy!
No, that is not necessarily true. Check Network.connections on the server to see if they disconnect.
Hi folks! Here is my problem: I got a chat network that works fine (all objects and scripts are already on scene). However, I cannot sync player...
Nevermin, the problem was the path indeed (wasnt calculating it right).
Hi everyone, I created a "game" where the user is able to control the expression (face) of the character. when he wants to save the current...