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So in desperate key mashing to try and get some event through the UI to perform the action (as I was sure the actual graph code is fine) I can get...
The UI for VFX Graph has completely broken for me, I don't know what the cause is. I can't open any of the drawers, and I can't flip any of the...
@JulienF_Unity Not sure if this is the right forum for VFX graph, but would really appreciate some help! :)
I can change the block's local/world space using it's inspector in Unity, and I've figured out I can access features like Arc Sphere if and only...
Hi, I have previously had the VFX graph UI work fine for me, but it inexplicably will not work properly now. I can't toggle between LOCAL | WORLD,...
I had a VFX graph I wanted to use with many different point caches, so I turned the core effect into a subgraph and exposed the 2D map as a...
Appears to be working if I simply delete the generated C# entirely. Has this been internalised somehow, so the additional file was just a duplicate?
My console is flooded with a CS0101 and a bunch of CS0111 's after updating to 11, related to the generated C# input actions. [ATTACH] Any...
This package looks amazing, but at this point trying to figure stuff out I feel I am throwing stuff at the wall and seeing what sticks. I was...
Latest 2020.1 beta .3 Something seems to be a bit messed under the hood when creating parameters in the animator. Creating one and setting its...
Bit of a UI Builder rookie so apologies if this is a dumb question, but I had this working using the tanks example and having a script containing:...
Afraid not. Ended up just having some fun with VFX Graph, but nothing properly liquid looking like flex.
Just wanted to report that 1.0a20 solves the UI Builder bug, but still have the 'pred(*previous, *i)' error.
Still not solved, anyone able to comment? Windows user also.
I get several errors in my console stating: Assertion failed on expression: 'pred(*previous, *i)' I get 21 of these in the console, it is not...
Make sure you're definitely calling m_YourNativeArray.Dispose() when you're done with whatever you need it for. For me this happens when I have an...
How would one write in order to a NativeList? Scenario: A mathematically intensive task that doesn't have a dependency on the state of...
I'd just like to leave some appreciation here for the work done on Burst. In my 5000 attracting body system (25M inverse sq calcs plus extras per...
Solved. For anyone that runs into a similar problem: The logic in the updates is fine. I needed some more control to refresh and recreate the...
Hi all, After dabbling a while ago with ECS I'm taking a new look at it to solve some practical problems, and I'm getting to grips with a few of...