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Thanks for the reply, I seem to get a lot of them from you, Omniglitch. This makes perfect sense when I think about it, I guess I just didn't know...
Keep in mind that I have less than a week of experience with UNet, but I think I've got a grip on what I'm trying to do. I have a script designed...
I did already do that so I know that isn't the issue. I guess I'll have to spend a lot of time testing to try and pinpoint the problem, but as of...
Thanks for the reply, and I will make sure to try out what you suggested. However, after further testing, I've found the biggest problem isn't...
I'm thinking now that maybe instantiating and then assigning the button to the command is what the problem is, but I don't know how I would fix that.
Below is the code I'm trying to get to work. To give a brief explanation of the script, it manages weapon spawning (as the class name may...
What’s even weirder, is that the host-client can use the buttons properly. Only remote clients have an issue.
Maybe I didn’t describe my situation correctly, but for me, I can’t get the Command to run period. I do use RPCs for the clients, but the Command...
So lately I have been having problems with my game and networking. What I’m trying to do is be able to spawn guns on a player. This is done by...
After many hours of working on a multiplayer game, I feel that I have a good start on the game and understand the basics of networking with Unity....
I'm fairly new to Unity as well as coding, but I think I have a decent grip on what I'm trying to do... at least I think. I have set up scripting...
Thanks for the reply, it worked perfectly! I’ll make sure to remember things like that in the future.
So I'm guessing the solution to my problem is something very simple, but I can't for the life of me figure it out. I have a fairly long and...