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Hi, I am using UMA in mobile and having 6-7 characters at a time on screen. But fps is quite low on device. Any tips for optimization especially...
Guys, I was also facing the same issue since yesterday and able to make the build by making changes you suggested. Thanks for your help. But I was...
Hi, I must say it is a great product. But I have one problem. In my game, game camera is following a ball and after completing any stage, the...
Here's the code to measure fps private float updateInterval = 1.0f; private float frames = 0; private double lastInterval;...
Hi, Working on optimisation of my android project. My target frame rate was initially 30 and was getting 24-25 fps normally and fps drops to 15...
doesn't this time should be in ms? but then too it's a big value, according to this my game should not run a frame but it's running with 20 fps.
When I first started, Unity profiler works for 2-3 times but after that, game just hangs till death when Unit profiler shows device name in auto...
Because game hang when I run profiler with it.
Hi, Below is the output of internal profiler of android. FPS is around 20. D/Unity (19072): cpu-player> min: 20.8 max: 183.9 avg: 41.5...
Hi, I am currently trying to make a soccer type game. I am trying to find out how players will interact with ball. For example if any player give...
I am using Unity 5.6.2. Input.GetTouch(0).position and Input.GetTouch(1).position giving same position. Does anyone facing the same issue?
Hi, I am using Unity 5.4.1 for my game on iOS platform. Few days ago I made a build having editor log info as shown below: Textures 19.0 mb...
I am using Unity 5.4 with ProDrawCall 4.1.
In my scene, I have two sets of objects which I want to combine to two meshes. Now when I combine the second mesh it overwrite my first combined...
Does it work for per scene basis or per object basis? I have three different scenes having almost same meshes but differently placed for levels....
Thanks :)
Anyway to ignore a layer while creating decal at runtime?
Thanks for your help! One problem regarding FPS on iOS device (iPad 4). In my scene after 6-7 decals, fps is dropping significantly. I checked in...
The issue is onTriggerEnter() we are not getting hit normals!!
my scene have some static objects (building and all) and some dynamic object (enemies, vehicles moving around). Enemies have skin meshed renderer...