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Another note: The amount of blurring is the same as if the camera was stationary. No camera motion seems to be registered at all.
Maybe a better question to ask is; when are motion vectors updated?
[ATTACH] This airplane is moving at the EXACT same speed as the camera. The camera tracks the motion of the plane and updates it's own position...
Im working on a heat distortion effect. All is going well except for the fact that foreground is getting blurred too. With foreground I mean...
Upon second thought, the render texture is definitely the route I'm going with. Being of low resolution, the perlin scalar field I'm using would...
Thanks! But can't you just set the color format of the render texture to grayscale? I haven't checked personally but that should be an option and...
So I'm making a loading screen for my game with a nice picture, with cinematic black bars on the top and bottom as separate UI Images. They are...
So my scene consists of a bunch of procedurally generated particle clouds (not using particle systems, they are just standard meshrenderers) and a...
Thanks for the reply. I shouldve updated my post but I solved it. Apparently I was doing some other stuff in my code after the initial fog setting...
The title should be sufficient. The usual RenderSettings.fogColor doesnt seem to work.
Have you made any progress on this so far? What is your experience with NETCODE?
That looks very interesting, I'll have a look.
Just asking for some good sources of information. Any help would be highly appreciated.
Alright thanks, that's all I needed to know.
Is there currently any way to specify the equivalent of a break force or break torque using Unity Physics? I'm using the UnityPhysicsSamples...
Ah okay, that clears up a lot of things. Thanks for the reply.
Here's my situation: I have one reflection probe spanning the entire scene providing realtime skybox reflections. This works just fine. However,...
Both in edit mode as well as in play mode. It always gets darker. Here's when it happens: - When the subscene is unloaded in edit mode. - During...
Hey, so I just got started with subscenes in ECS and I'm running into a small problem; the subscene does not respond to environment lighting. The...
[ATTACH] The top picture is the rest pose in blender. No animations present. Yet when I set import animation to true, it looks like this in Unity.