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Also, switching pipeline assets seems to take 5-6 seconds, is there a state or event to check for while Unity is performing the switch action and...
Will the TargetEye bring back the option for LeftEye and RightEye where now under URP in Camera its just Both or None?
Read an old thread on stack overflow and figured it out in Unity and thought others might find this useful. This is for 2d Vectors, I think it...
This worked...why...was this so hard to find...? using System; using System.Collections; using System.Collections.Generic; using UnityEngine;...