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Thanks for the in depth explanation. You rock! And I will give this a try
[ATTACH] Have a look at the Follow Particle scene, it has a trail object following the particles set up. And is pretty easy to deconstruct. -Mike
[ATTACH] Here is an animated gif of the effect I'm trying to get. When the particle effect is done, I'd like to replace the spheres with a...
I'm really digging how Particle Playground allows you to replace particles with actual GameObjects. And I'm thinking about using Particle...
It looks like it's because this folder is symlinked in. Scripts that I edit directly appear fine. Any thoughts on why that matters? Thanks. -Mike
ZimM, It's working fine on Windows for me. But on the Mac side it fails to recognize any Unity related classes, but does recognize .Net related...
[ATTACH] Junya C Motomura's gave an amazing GDC presentation of how Guilty Gear Xrd achieved it's incredible 2D look. And I was inspired to...
Really cool! Wished Unity 3D mad a bigger deal about this system. Because it is awesome. -Mike
Hey Justin, I got stance switching working. I big obstacle was how Abilities like Jump and Fall are hard coded to use 0 and 1 as the upper and...
I'm still looking into this, and may need to setup a very simple test case to understand what is going on there. I'll update once I find out...
BTW, I also commented out m_ActiveAbility here and in ChangeAnimatorStates: [ATTACH] And did not notice any issues. I also did a solution wide...
Hey Opsive, I went ahead and implemented my Stance_OnItemEquipped ability locally. And wanted to offer how I did it and get your thoughts on it:...
Hey Opsive, I was wanting an ability where my character stance would change based not the weapon/item he was holding. And my initial thinking...
I'm also following the tutorial on using trigger boxes to rotate a cube in the scene. It works great, but I am noticing this in the hiearchy:...
Thanks Platoniax. That does work. I'm still interested in how come the built in scene/demos have Owner built-in but, not have to manually set up...
Hi, I'm trying to follow along the video tutorial where a new FSM is being created to turn the sphere red, and are running into a problem :...
They don't look like the same exact file...and I got them to work in an isolated directory...but it appears to matter whether core game kit or...
Hey Jerotas, I'm getting this error when I have Master Audio and Core Game Kit in the same project: [ATTACH]...
Cool, reimporting fixed it : I must have modified before importing the tasks. And my DOTween version is 1.0.310, the latest available from Demi's...
Also, as a heads up, for the DoTween integration, it looks like the newest version of DoTween has updated a number of commands, so you may get...