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Hi all, While we wait for an official fix I made for our team a workaround with a new hash calculation function (working in all the builds we...
Yes, the response of faolad is correct. Sorry for the misunderstanding :)
Hi again, Testing a scene (which is supposed to have dependencies). The same thing always happens to me: So I continue thinking that is because...
Hi everybody, The following thread is a very urgent blocking issue:...
Hi everybody, It's also happening in my end. I always getting a null Task when I try to return it for an asset that doesn't have dependencies (I...
From the AsyncOperationHandle
Hi everybody, A workaround that works for me is: operation.GetDependencies(deps); float percentComplete = 0; for (int i = 0; i < deps.Count;...
Hi everyone, Developing our current project with the new Addressable Assets System I found that every time we copy the project in a new computer...