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I'm having issues to get normals in URP. What am I missing? The code below return normals if Accurate G-Buffer Normals Off but returns white if...
+1
Wow! How I missed that. Awesome feature, indeed. Congrats!
Whan baking light, if objects have overlapping UVs, Unity give a feedback telling how many objects overlapping and which ones. I'm trying to get...
Thanks for the feedback, @kristijonas_unity. Please, let us know when you have an ETA for that. Can you explain a bit how to use custom probes as...
I'm not the first one to face this problem as I saw some other people having the same issue in the forums. The problem is that all solutions until...
Another bump here.
I'm pretty sure that I saw that answer somewhere but I'm not finding today. So I'm posting here this question for everyone and myself of the...
When two transparent materials are rendered using the exact same render queue, how Unity sort what is in front and what is in the back? I mean, I...
[Using Built-in Render pipeline (aka: Legacy Render Pipeline] I'm using a RenderTargetIdentifier in command buffer that executes...
Same issue here with VS17. Update did NOT solved for me.
I need to generate 4k lightmaps (and probes) using GPU progressive in Unity 2019.4. Looks like a video card of 12 GB is the minimum on that case,...
Scenes presented as corrupted (empty) if open the project in 2019.3.1+
I'm adding some Assembly Definition in my project. I have a utility folder that includes some extension methods. I've created a "Utility" assembly...
I'm trying to add Normal support to Sprite Renderer in Unity 2018.2. I used Sprite/Diffuse as a starting point and created the shader below: //...
want players to receive different values for keys based on how much XP they have.
Again. I'm pretty new on that so please, let me know if I'm missing something, I'll give some examples from the top of my mind... So I've added...
Beside Structs, is not possible to allow ScriptableObjects be used by ConfigManager.FetchConfigs?