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Note: you can see if the Bios Identifier is empty by running either of the following commands: wmic bios get serialnumber Or from Powershell:...
When diagnosing any such licensing issue, we *need* to have the Unity.Licensing.Client.log file (look for it in...
Is it possible that you have a non-standard networking environment? Do you have an onboard network adapter? In case you haven't seen this yet,...
During manual activation, before uploading the license file template, you have the opportunity to edit the file, and populate the MAC address of...
Hi. FYI: You can check which MAC address is being selected by running this utility program, packaged alongside the Hub: $ "C:\Program...
Can either (both?) of you post the results of the following (Powershell) command: $ Get-WMIObject MSFT_NetAdapter -Namespace root\StandardCimv2 |...
A critical API (to detect internet connectivity) was found to not be working correctly inside the container, so we closed as won't fix. Perhaps we...
This is for Hub version 2.2.0, I gather? This has since been fixed. Exceptionally, for this version, you will need to install the VC runtime, here...
Recent changes to the hub-licensing module were intended to resolve issues with the wrong network device being selected. If you continue to have...
Also, please check command-line usage here. I think that you might just need to issue your command in two steps: manually activate your license...
The log error is misleading, in that we are simply testing for the prior presence of the pipe, and is not a fatal error. If the communication...
https://fogbugz.unity3d.com/f/cases/1193364/
Hi. So within the docker container, we appear to be hitting a network connectivity bug. To establish that we indeed have network connectivity, we...
The PR that fixes this has landed in 2019.3 backport-staging branch, and so it will be part of the next release (2019.3.0a13, or whatever the next...