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NavMeshQuery is great for accessing information about the Unity NavMesh from jobs. That being said it is deprecated with the Unity 6 Beta. Does...
Hi, After updating to Netcode 1.1.0-pre.3, I am no longer able to turn on Network Emulation in the PlayMode Tools (it was off at time of upgrade...
Hi, I have filed a bug report for this issue: CASE IN-58319. Thank you.
Hi, I have noticed that invalid values can sometimes be applied to the previous/backup value in a Prediction Smoothing Action. To create a simple...
It would helpful to others who may have this problem if you gave a simple explanation of how you solved the problem.
Seeing this very rarely in 2022.3.0f1 (after long periods in play mode), but seeing it every time ~20 seconds after entering play mode in 2022.3.1f1.
Maybe one of your systems is running into an unguarded safety violation?
Bakers have a method IsBakingForEditor() for this.
I use Addressables to load in any game objects / scriptable objects to avoid these kinds of bugs. You can store the address as a hash128 in a...
Good idea. I'll look into that.
I tried that and it didn't work. I was thinking that would be how to do it, but since baking happens in the editor I think it gets added regardless.
Hi, I have a number of debugging related components that I want to be baked onto an entity for use in play mode in the editor but excluded from...
Hi, Is there a utility method or documentation for freezing / converting a runtime spawned entity to / from being static? This would be...
I also had this issue with having an AsyncOperationHandle<GameObject> in a managed IComponentData. In my case I could remove the IComponent data...
I wrote a system to debug this and it indicates that StaticOptimizeBakingSystemState is the culprit. Here is the code for those who are...
For those who are looking for how to do this here is an editor only solution to get an array of layer sync flags: public bool[]...
Are there any plans to make public APIs for creating SubScenes in editor scripts? Something like EditorSceneManager.NewScene (e.g....
What version of the editor are you using? (e.g. 2022.2.0b13)
Class IComponentData that contain a game object prefab reference can be used. You just need a system that spawns the game object and stores a...
So will IConvertGameObjectToEntity be auto-converted to use the Baker API, be deprecated with an expiration date, or outright removed in 1.0?